5.0-16875 |
2 years, 4 months ago |
Add Bloom Definitions for Sin and Punishment 2 (PR #10822 from SilentHeII) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16873 |
2 years, 4 months ago |
MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 from Rudolchr) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16871 |
2 years, 4 months ago |
Common/Network+BBA/Builtin: Cleanup (PR #10831 from sepalani) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16861 |
2 years, 4 months ago |
ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 from shuffle2) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16853 |
2 years, 4 months ago |
Common: Fix CountTrailingZeros for weird compilers (PR #10832 from tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16851 |
2 years, 4 months ago |
VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 from tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16848 |
2 years, 4 months ago |
Arm64Emitter: Simplify LogicalImm logic (PR #10807 from merryhime) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16843 |
2 years, 4 months ago |
Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 from AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16840 |
2 years, 4 months ago |
ShaderCompiler: Use compute shader header in compute shaders (PR #10830 from OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16838 |
2 years, 4 months ago |
BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 from schthack) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16835 |
2 years, 4 months ago |
JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 from JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16833 |
2 years, 4 months ago |
ShaderCache: Fix inverted usage of palette_format. (PR #10824 from AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16831 |
2 years, 4 months ago |
VideoCommon: Fix D3D shader compilation warnings (PR #10819 from Dentomologist) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16827 |
2 years, 4 months ago |
GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 from OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16825 |
2 years, 4 months ago |
UICommon: Add support for portable.txt on macOS (PR #10430 from OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16823 |
2 years, 4 months ago |
JitArm64: Implement "soft MMU" (PR #10745 from JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16815 |
2 years, 4 months ago |
D3D: Generate HLSL from SPIRV* (PR #10673 from iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16805 |
2 years, 4 months ago |
Data: add Super Mario Galaxy bloom definition graphics mod (PR #10816 from iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16803 |
2 years, 4 months ago |
Data: Add Rune Factory Frontier bloom definition graphics mod (PR #10805 from iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16801 |
2 years, 4 months ago |
Data: Add Super Mario Sunshine goop map graphics mod (PR #10817 from Techjar) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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