3.5-1025 |
11 years, 8 months ago |
Merge branch 'GLSL-master' |
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3.5-663 |
11 years, 8 months ago |
My OCD will not stand for this. |
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3.5-662 |
11 years, 8 months ago |
So much more readable now! |
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3.5-661 |
11 years, 8 months ago |
PixelShaderManager: Reload fog range adjustment shader constants upon viewport change. |
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3.5-660 |
11 years, 8 months ago |
Fix checks for preventing the main and render windows from spawning off screen. |
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3.5-659 |
11 years, 8 months ago |
Corrected a typo. |
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3.5-658 |
11 years, 8 months ago |
PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation. |
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3.5-657 |
11 years, 8 months ago |
VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled. |
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3.5-656 |
11 years, 8 months ago |
Beginning of VFP cleanup. Will finish when I have the hardware in front of me. |
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3.5-655 |
11 years, 8 months ago |
Actually set the bIDIVa value in the ARM CPUDetect. |
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3.5-654 |
11 years, 8 months ago |
Fixed the Windows 32bit debug build. |
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3.5-653 |
11 years, 8 months ago |
Prevent the render window from spawning off screen. |
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3.5-652 |
11 years, 8 months ago |
Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. |
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3.5-651 |
11 years, 8 months ago |
Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on. |
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3.5-650 |
11 years, 8 months ago |
Fix dup Option and move one to the top where it belongs in the CMake file. |
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3.5-649 |
11 years, 8 months ago |
Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games. |
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3.5-648 |
11 years, 8 months ago |
All the cool kids hard code string lengths. |
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3.5-647 |
11 years, 8 months ago |
Allow playing movies from command line. Also remove some unneeded code. |
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3.5-646 |
11 years, 8 months ago |
Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and R... |
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3.5-645 |
11 years, 8 months ago |
decrease d3d vertex buffer size |
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